This is a very generic Space Wolves list. This list is somewhat boring and there may be some tweaks that could make it a bit better but this was a quick list that was just my take on the common Space Wolf "netlist".
HQ:
Rune Priest (Murderous Hurricane/Living Lightning) - 100pts
Elites:
Wolf Guard Pack x8 - 224pts
x8 combi-melta (40pts)
x2 Power fists (40pts)
Wolf Scouts x5 -85pts
meltagun (10pts)
Wolf Scouts x5 -85pts
meltagun (10pts)
Troops:
Grey Hunters x5 -125pts
Rhino (35pts)
Meltagun (5pts)
Wolf Banner (10pts)
Grey Hunters x5 -115pts
Rhino (35pts)
Meltagun (5pts)
Grey Hunters x5 -115pts
Rhino (35pts)
Meltagun (5pts)
Grey Hunters x5 -115pts
Rhino (35pts)
Meltagun (5pts)
Grey Hunters x5 -115pts
Rhino (35pts)
Meltagun (5pts)
Grey Hunters x5 -75pts
flamer
Heavy:
Long Fangs x5 -115pts
4x Missile Launchers
Long Fangs x5 -115pts
4x Missile Launchers
Long Fangs x5 -115pts
4x Missile Launchers
TOTAL: 1499PTS
What does this list half? A whole slew of anti-tank. Complete with 7 melta guns, 8 combi-meltas, and 12 missiles is nothing to scoff at. The rune priest will hitch a ride with the squad carrying the Wolf Banner. The Grey Hunters with the flamer will sit back and camp backfield objectives and flush out any outflankers going for the Long fangs. There isn't a lot of anti-horde weaponry because all the Grey Hunters are nasty enough in CC that they can hold their own.This list is a little boring. It's so simple and effective that I could see this list getting old very fast.
I'm still unsure how I feel about the Wolf Guard. They will branch off to add an extra combi-melta to each Grey Hunter squad but also add the Power fist to the Scouts which really gives them a pocket punch against tough troops and any vehicles hiding out in the back fields. However, for their price I could have added more long range fire but the 9LD they add to the squads is a nice touch. It's a tough call.
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