Monday, January 23, 2012
Orkz - 1750 - Weirdboy Science
HQ:
Weirdboy 55pts
Weirdboy 55pts
Elites:
10x Burna Boyz 150pts
6x Nobz 350pts
3x Power Klaw (75pts)
3x Big Choppa (15pts)
2x Combi-scorcha (10pts)
2x Combi-rokkit (10pts)
2x twin-linked shoota (10pts)
Battlewagon (90pts)
Deff Rolla (20pts)
Troops:
12x Shoota Boyz 157pts
Big Shoota (5pts)
Nob (10pts)
Power Klaw (25pts)
Boss Pole (5pts)
Trukk (35pts)
Ram (5pts)
12x Shoota Boyz 157pts
Big Shoota (5pts)
Nob (10pts)
Power Klaw (25pts)
Boss Pole (5pts)
Trukk (35pts)
Ram (5pts)
12x Shoota Boyz 157pts
Big Shoota (5pts)
Nob (10pts)
Power Klaw (25pts)
Boss Pole (5pts)
Trukk (35pts)
Ram (5pts)
12x Shoota Boyz 157pts
Big Shoota (5pts)
Nob (10pts)
Power Klaw (25pts)
Boss Pole (5pts)
Trukk (35pts)
Ram (5pts)
12x Shoota Boyz 162pts
rocket Launcha (10pts)
Nob (10pts)
Power Klaw (25pts)
Boss Pole (5pts)
Trukk (35pts)
Ram (5pts)
13x Shoota Boyz 128pts
rocket Launcha (10pts)
Nob (10pts)
Power Klaw (25pts)
Boss Pole (5pts)
Heavy:
BattleWagon 110pts
Deff Rolla (20pts)
BattleWagon 110pts
Deff Rolla (20pts)
total:1748pts
The nobs will switch rides with the shoota boyz with the rokkit launcher and a trukk. Each weirdboy will have a battlewagon. The burnas will take the other battlewagon. The weirdboyz go with the shootaboyz who have the rokkit launchas since if you're going to pop tanks, you have to shoot at tanks and you might as well take your chances on a second hit than waste it with a big shoota. Enough power klaws to keep everyone happy, 9 in total. 3 Deff Rollas for rolling over tanks and infantry.
Labels:
1750,
40k,
orkz,
Warhammer 40k
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