Wednesday, February 13, 2013
Necron 1.5k balanced fortee
HQ:
Destroyer Lord 160pts
sempiternal weave (15)
mindshackle scarabs (20)
Court 140pts
2x Voltic Staff crypteks (50)
2x Harbring of destruction (70)
Solar pulse (20)
Troops:
8x Immortals 236pts
Gauss
Night Scythe (100)
8x Immortals 236pts
Gauss
Night Scythe (100)
10x Warriors 130pts
10x Warriors 130pts
Fast:
3x Wraiths 115pts
whip coil (10)
2x Destroyers 80pts
Heavy:
Annihilation barge 90pts
Gauss
Annihilation barge 90pts
Gauss
Annihilation barge 90pts
Gauss
total: 1497pts
Saturday, January 26, 2013
Chaotic Robo mischief
Necron Overlord 90
Abaddon the Despoiler 265
18 Cultists
10 Chosen, 5 Plasma Guns
10 Chosen, 5 Plasma Guns
6 Chosen, 5 Plasma Guns
5 Necron Warriors, Harbinger of the Storm, Night Scythe
5 Necron Warriors, Harbinger of the Storm, Night Scythe
Heldrake, Baleflamer
Heldrake, Baleflamer
total: 1850pts
An interesting list I felt.
Wednesday, January 23, 2013
Rebirthed Daemons - 2k
HQ:
Fateweaver
Elites:
Flamers x6, pyrocaster
Flamers x6, pyrocaster
Flamers x6, pyrocaster
Troops:
Plaguebearers x5, Icon
Plaguebearers x5, Icon
Plaguebearers x5
Plaguebearers x5
Fast Attack:
Screamers x5
Screamers x5
Screamers x5
Heavy Support:
Daemon Prince, Wings, Iron Hide, Unholy Might, Breath of Chaos, Mark of Slaanesh, Aura of Acquiesence, Soporific Musk.
Daemon Prince, Wings, Iron Hide, Unholy Might, Breath of Chaos, Mark of Slaanesh, Aura of Acquiesence, Soporific Musk.
This list placed second in the Nova Open 2012 and really utilizes the new rules for both the Flamers and the Screamers.
Sunday, January 20, 2013
2k Space Wolves/IG Nova Winner
HQ:
Njal
(Guard): Primaris Psyker
Elites:
Wolf Guard x4, 4x Terminator Armor, 4x Powerfist
Lone Wolf, Terminator Armor, Stormshield, Chainfist
Lone Wolf, Terminator Armor, Stormshield, Chainfist
Troops:
Grey Hunters x10, 2x Plasma, Banner
Grey Hunters x10, 2x Plasma, Banner
Grey Hunters x10, 2x Plasma, Banner
Grey Hunters x10, 2x Melta, Banner
Grey Hunters x5, Flamer
Troops(Guard):
Platoon Command Squad
Infantry Squad, Power Weapon (Axe)
Infantry Squad, Power Weapon (Axe)
Infantry Squad, Power Weapon (Axe)
Infantry Squad, Power Weapon (Axe)
Infantry Squad
Heavy:
Long Fangs x5, 4x Missile Launchers
Long Fangs x5, 4x Missile Launchers
This list was what Tony Kopach took and won Nova 2012 with.
From what I've gathered, the main jist of this list is that Njal and the Primaris sit back and buff the Platoon squad giving it rerolls to hit, Feel no pain, and a cover save. The Grey Hunters Advance to objectives with the Lone Wolves and IG blog acting as a distraction.
"The blob and lone wolves charged up the middle and created a distraction, while his Grey Hunters scooted out onto objectives/quarters, locked them down, killed what needed killing, and won him the game."
Sunday, October 7, 2012
Tyranids - 1750pts - New core
I've been thinking about Tyranids a lot recently and overall I think there really is no way for them to match the power of some of the other books out right now. I think it's safe to say that most of the tyranid lists out right now should be geared more toward fun than for actual competition sake. While browsing some forums, i saw this list posted that looks like it could be fun. It's simple but hits on all the key things. The only thing I wish that could be included would be crushing claws on the Tervigons; if they are going at I1, they might as well maximize on that.
Hive Tyrant, Wings, Devourers x 2, Hive Commander
Hive Tyrant, Wings, Devourers x 2
Hive Guard x 3
Hive Guard x 3
Zoanthrope x 2
Tervigon, Catalyst, Onslaught, Adrenals, Toxins
Tervigon, Catalyst, Onslaught, Adrenals, Toxins
Tervigon, Catalyst, Onslaught, Adrenals, Toxins
Termagants x 10
Termagants x 10Termagants x 10
Hive Tyrant, Wings, Devourers x 2, Hive Commander
Hive Tyrant, Wings, Devourers x 2
Hive Guard x 3
Hive Guard x 3
Zoanthrope x 2
Tervigon, Catalyst, Onslaught, Adrenals, Toxins
Tervigon, Catalyst, Onslaught, Adrenals, Toxins
Tervigon, Catalyst, Onslaught, Adrenals, Toxins
Termagants x 10
Termagants x 10Termagants x 10
Angron giveaway over at masterminis.net
masterminis.net - where we learn to be a better painter!: Win a signed copy of Forge World's Angron! (englis...: Hello everybody! If you are already a subscriber to this blog, and want to find out how to win your copy of Angron, you have come to...
Masterminis.net is a fun site that is just getting started and is looking for more viewership. Currently, the blog focuses on reporting from events that relate to the hobby. Yet, it's still new and in time, it will grow to contain more content such as covering more events in the future and giveaways (and maybe more).
To help gain viewership, Zaphod is giving away a limited edition Angron model from Games Day UK 2012. This model was limited to only 200 models and is a very sought after item. This may be your chance to actually get your hands on one of these elusive models, so jump on over to masterminis.net and enter for your chance to win!
Masterminis.net is a fun site that is just getting started and is looking for more viewership. Currently, the blog focuses on reporting from events that relate to the hobby. Yet, it's still new and in time, it will grow to contain more content such as covering more events in the future and giveaways (and maybe more).
To help gain viewership, Zaphod is giving away a limited edition Angron model from Games Day UK 2012. This model was limited to only 200 models and is a very sought after item. This may be your chance to actually get your hands on one of these elusive models, so jump on over to masterminis.net and enter for your chance to win!
Sunday, July 8, 2012
6th edition Hive Tyrant - Now with more kickass?
With the new edition, i've somewhat been rethinking the Hive Tyrant. Is he still extremely overpriced? Yes. However he provides some utilities and options that can really open up a Tyranid army for more potency.
FACT: Old Adversary is a must now
So what makes the hive tyrant so good now? Part of the reason is that while on foot he can have a 2+ save and is one of the only monstrous creatures that can take a "retinue" which also have a 2+ save. While 2+ saves are still devastated by most shooting attacks (especially now with the rise of plasma) it makes him brutal in CC. A second reason, which can be seen as a slight buff for all MCs, is that MCs attacks in CC are ap2 which is incredibly hard to get now without having an effect on your initiative. Finally, physic powers. The Hive Tyrant has 2 and while he can only cast 1 a turn can result in some fairly terrifying results.
Flying Hive tyrant: 285pts
Wings (60), 2 Twin-linked Devourers with Brainleech worms (30), Old Adversary (25)
Must move 12''- 24'' a turn. Can fire 2 weapons. Can make a sweep attack over a model he flew over in exchange of firing 1 less weapon. Requires a 6 to hit while swooping. Can fire in a 360 degree arch. Twin-linked weapon with 12 shots and on 6s to hit gets to pick who is wounded. Rerolls 1's to wound. And can charge in and still wreck some faces. It's expensive but what he does for the army is critical. He makes whoever is around him absolute monsters and his physic powers (while random) can make him or a unit absolutely disgusting.
Walking Tyrant: 460pts
Armored shell (40), Old Adversary (25), 2 Twin-linked Devourers with Brainleech worms (30), 3 Tyrant Guard (180) with lash whips (15)
Provides a bubble to all those around him much more efficiently than the flying Tyrant. Will destroy just about anyone in close combat especially with being able to utilize lookout sir and with those lashwhips dropping everyone to a lower initiative.
I can't really see a reason to take anything other than the Devourers. Lashwhips are okay but he has a 5 initiative. Boneswords are kind of a waste since he's already cutting through 2+ saves and the only perk is the few times he goes up against a character but more times than not he'll probably blow them up anyway unless they have storm shields...fething storm shields..
There are 2 downsides for the Tyrant. The price is the biggest issue. Is he more survivable now? Yes and no. In close combat; definitely. Against gunfire; about the same which isn't much. His survivability is determined solely on the physic powers he generates which unfortunately are random. His other downside is Eldar. A reoccuring theme with Tyranids that their mortal enemy is now Eldar and still very much Dark Eldar and Grey Knights.
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